Been a while since my last post. I took a bit of a break to work on my art, since many of my games tend to suffer from having a poor first impression due to poor art. If you look back at my previous post, you can see what the initial art for the main […]
Category Archives: Art
So, a couple days after I announced my idea for this game project, Anita Sarkeesian went on the Colbert Report for an interview and basically said my idea during it. That is a bit unfortunate for me; as if this project manages to be at all successful the assumption would be that I got the […]
Progress is continuing fairly smoothly for Makario. Looking to see if I am still competition free, it seems a couple other people have gotten the same idea (no real surprise) over the last few weeks. One was a fake game, which is a relief, another is a screenshot of a game concept. We look to […]
Yesterday and today’s lessons in the You can draw in 30 days course were about cubes. After three days of circles, its nice to draw a straight line. Then again its curves that give me trouble so maybe I should draw more of those. In the meantime, I finished lesson 5 today, a cardboard box […]
A friend referred me to a lesson set called “You can draw in 30 days” a couple days ago. It consists of a daily exercises which should, in theory, teach all the basics of drawing by the end of the 30th lesson. I have for a long time struggled to gradually learn how to draw […]
Continuing progress on Ultra Mega Shooter Dude, with one kind of enemy designed and a sample concept image using the character and enemy in action. The first enemy is an airborn robot, which is modeled after wasps. Because I hate wasps.
So for the upcoming Stencyl Jam, I have started working on an over the top silly Run ‘n Gun style game. Robots are attacking all the major cities of the world, and it is up to the hero, Ultra Mega Shooter Dude to set things right. With violence. Lots, and lots of violence.
Once again; the picture may have been resized weirdly, so if the image appears to be squished, clicking on it will give you the appropriately scaled version. I attempted to include a little more detail into this picture. I am still working on improving my landscape artwork, but every picture helps. Once I have several […]
As I had mentioned earlier, Blogger is awful. Since I still hadn’t found a partner, and thus have no reason to keep my game design posts segregated, I will begin posting about my projects and projects on this blog again. The main project I am working on now is an idle game revolving around hats. […]