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DnD: Laugh to death.

As it often occurs during a dungeons and dragons game, players telling nothing but Monty Python jokes for half the campaign bog down the story’s progress to the point where something must be done about it.

For Jeff, that point was now. Setting up the pieces on the table for the new adventure he explained to the players “In this world, there is a vengeful god, who will instantly smite any player who makes an out of context joke, dealing 2D6 electric damage to that player, and everyone within 10 feet of him. Do you understand?”

The players of course were not exactly thrilled at the sudden implementation of this rule. But after some grumbling and complaining they finally got ready to play.

For the first few sessions, this new rule held up fairly well. Occasionally someone would slip, but a few lightning bolts kept it from wasting whole hours of game play.

Several sessions had passed before finally reaching their first major encounter. An Ancient Copper Dragon. A Party of their level did not stand a chance of course; Jeff intended the encounter to shake them up some and make them flee into a nearby cave too small for the dragon to fit into.

That was when one of the players asked an unusual question “Talking is a free action isn’t it”

Jeff stared at him a moment. After a while he said slowly “…yes…”

“Alright. I cast Resist Energy, for electricity. Then I run up to the dragon.”

“Copper dragons don’t have an electric breath attack”

“No, but I’ve been waiting all campaign to do this” the player replied, before beginning the longest string of Monty Python jokes the table had ever heard.

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