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Tag Archives: game design

I did the Ludum Dare

So, last weekend was the Ludum Dare. A challenge to see if you can make a game in 48 hours. I found out about it Saturday night though, so I had more like 24 hours. Nonetheless I went to work on a fairly simple game, and managed to finish it before the deadline. The game […]

Ultra Mega Shooter Dude Released

I finished Ultra Mega Shooter Dude yesterday, and it passed judgement at newgrounds. Its score isn’t as good as my other games, likely due to my having to cut it short to meet the deadline. Technically the deadline is still about 3 days away, but with my wrist being sore I figured that I would […]

Ultra Mega Shooter Dude Pt 2

Continuing progress on Ultra Mega Shooter Dude, with one kind of enemy designed and a sample concept image using the character and enemy in action. The first enemy is an airborn robot, which is modeled after wasps. Because I hate wasps.

Ultra Mega Shooter Dude

So for the upcoming Stencyl Jam, I have started working on an over the top silly Run ‘n Gun style game. Robots are attacking all the major cities of the world, and it is up to the hero, Ultra Mega Shooter Dude to set things right. With violence. Lots, and lots of violence.

Bob the Archaeologist 2, halfway there.

Progress has been going slowly, but steadily on the new game. Since the last posting, I’ve reached 14 levels, got most of the narrator lines recorded, and several unlockable journal entries written. The first page is unlocked at the start, and recaps briefly the end of the last game. As you collect more coins, and […]

Bob the Archaeologist 2

Bob the Archaeologist was the first game I’d made that was somewhat successful. It went somewhat viral, and accumulated about a million and a half plays. Since then I’ve gotten better at game design, and made another platformer, Sapphire Slime, which also got a bit over two million vies. None of the other genres I’ve […]

Rebooting.. apparently.

So, I just upgraded to Stencyl 3.0 as it fixes some of the lag issues that I have had in my games when too much is happening at once. Unfortunately, it seems a lot of bugs occur when trying to update games started in 2.2 into 3.0. So, I’m going to be set back on […]

New Game Finished: Sanity Drop

For the One Game a Month challenge, I made another fairly simple game for January. Sanity Drop In this game, you bounce off of the platforms in order to avoid falling off the screen. Collecting coins allows you to unlock different objects to play as, which each behave differently. I threw in a few achievements […]

genie’s adventure

I seem to have better progress when working on multiple projects at once. So, this is another game I am working on. The name is just a working title, not final. In this game, the hero is a genie who has been wished free on the condition that she save the world. If she fails, […]

Returning game posts to this blog

As I had mentioned earlier, Blogger is awful. Since I still hadn’t found a partner, and thus have no reason to keep my game design posts segregated, I will begin posting about my projects and projects on this blog again. The main project I am working on now is an idle game revolving around hats. […]

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