Tear: level system refining

Took a few days of thinking before actually making the change to the leveling system, as I don’t want to get to changing existing elements repeatedly and calling it progress. It seemed the previous system would have made a sort of tediousness out of either grinding or walking through zones with monsters not worth fighting.

Balancing a little closer to roguelike than traditional RPG here, I’ve decided to alter the leveling system so that character level resets, but there is a lingering skill level to give you a growing advantage the further you go into the game. The change is noted under the leveling system on this page:

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