I’ve been working most of this month on a puzzle platformer that I am currently calling “Fire Everywhere!”. In this game your objective is to rescue people from each burning room, and get out alive.
This one is actually giving me more trouble than usual with level design. Being able to jetpack around with a lot of water makes most designs far too easy, while restricting the supply of water makes it overly unforgiving.
Hopefully I will still be able to finish before the end of the month.